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Skyrim house in solstheim
Skyrim house in solstheim













skyrim house in solstheim

If you create SKSE configuration file, then there is a line that cleans obsolete entries over time, when ever you encounter them in game. There is another method to clear those over time and it may even help you solve your problem. If that was just update junk, then that's fine then. Script data itself is still merged to save files and causes Papyrus to create errors. Skyrim bakes script data to save files and Save Script cleaner only cleans out Orphaned Scripts and entries. Have you removed mods from ongoing game to get those orphaned scripts? If so, then that may cause your problem. Masterfiles are cleaned.ĭo you have any ideas, fellow skyrimmers or does this sound familiar to you? I already cleaned my save with save cleaner (only 32 orphan scripts in a 120hrs playthrough) LOOT shows only 2 ITM records, which seem to be intended by the mod authors. There is no memory peak according to Afterburner and I don't have any specific Dragonborn mods except some textures (most of my textures in general are 2k, some smaller stuff is 1k).

skyrim house in solstheim

Realistic Lighting Overhaul - Dawnguard Interiors.esp=0Īlternate Start - Live Another Life.esp=1 Realistic Lighting Overhaul - Dungeons.esp=0 Realistic Lighting Overhaul - Major City Interiors.esp=0 Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=0 Skyrim Project Optimization - Full Version.esm=1 Also I am pretty conservative with mods (in terms of quantity). 305, SKSE and all in one have a pretty stable game (60fps mostly).

skyrim house in solstheim

I'm playing with unofficial patches, ENB. Southern and eastern parts of the Solstheim map are absoluetly fine, so is skyrim main map. It's nearly impossible to go questing in this area. From Skaal Village north-east, up to Benkongerike and Snowclad Ruins I get constant CTD's wheter by fast travel or by simply walking around.















Skyrim house in solstheim